Light Textures ============================= FrnchWin - French Windows Light Texture Type: All Lights This texture, applied to a light, will make the light look as if it were cast through a french window, or any window with regular, rectangular panes of glass. Num Vert/Horz Panes : These parameters set the number of planes of glass that the terxture will show if applied to a rectangular light source. Vert/Horz Shad Adj : These parameters adjust (apparently) how thick the wood would be between each pane of glass in the window. The numbers are a fraction of the size of the pane. A value of .5 whould give a piece of glass with half shadow and half light. Penumbra Adj : This parameter sets the size of the light's penumbra (soft shadow) as a fraction of the amount of light showing. ============================= SoftEdge - Soft Edge Lighting Texture Type: Round Shape and Rectangular Lights This texture, when applied to a shaped light, adds a penumbra to the light so the edges of the light aren't as sharp as they usually are in imagine. This makes the lights look as if they are being cast from further away. Penumbra Adj : This parameter sets the size of the light's penumbra (soft shadow) as a fraction of the amount of light showing. Noise 1 and 2 : These parameters allow you to add noise to thei penumbera area of the texture so you can get a more grainy penumbra instead of a smooth gradiant. ============================= Strobe - Strobe Lighting Texture Type: All Lights Strobe if an animated light texure that morphs a light cyclically from one color to another. This is not the harsh flash that happens with a real strobe, but a more gradual cycling of the light. Strobe Cycles : This parameters sets how many times the light will cycle from color 1 to color 2 in a single animation cycle (or texture morph depending upon how you want to look at it). Light Color 1 and 2 : These a are the two colors that the light will cycle between. Dist Travelled : This is the animation position tween control variable. To animate this texture you have to morph between two lights with this texture on them. Set up all the texture parameters to be the same, but have the Distance Travelled set to 0.0 in one and 1.0 in the other. Morph these two lights, and that is one animation cycle. ============================= VenLite - Venitian Blind Lighting Texture Type: All Lights This texture, applied to a light, will make the light look as if it were cast through a venitian blind. Number of Shadows : This is the number of slats that are in the venitian blind that would cast shadows if the light was a rectangular light source. Shadow Sz Adj : This parameter adjusts the size of the shadow (how open or closed the blind is). A value of .5 will give a light that is half occluded by the slats in the blind. Penumbra Adj : This parameter sets the size of the light's penumbra (soft shadow) as a fraction of the amount of light showing. Noise 1 and 2 : These parameters allow you to add noise to the penumbera area of the texture so you can get a more grainy penumbra instead of a smooth gradiant.